Start & Help is the quick entry map. How to Play is the beginner lane. The Global Guide maps the whole island. The Advanced Guide is for the heavier economy and progression detail.
GrowHouse is structured as a living island economy with separated rails. Seeds drive progression/value-linked systems, while chance-style arcade games run on Arcade Chips. The dashboard, island map, garden simulation, Blaze Radio, and reward layers all read from that split.
Main flow: wallet access → Seeds for island progression → Arcade Chips for chance-style arcade play → growth decisions → conversion or continued accumulation. GrowHouse uses a soft-gate holder model: anyone can play, while holding 100,000 420BT unlocks conversion and withdrawal as a non-spent access pass.
Seeds are the core in-game currency. They are designed to move through the ecosystem instead of sitting as a disconnected balance.
Pending420 is the claimable balance created when eligible Seeds are converted or certain reward paths credit claimable value. This outward lane stays behind the holder unlock so direct deposit/purchase → playable Seeds loops remain disabled.
The usual high-level path is:
Compliance guardrail: direct deposited or purchased value should not route straight into playable Seeds. Seeds remain gameplay currency. Conversion moves outward through Pending420 under controlled rules.
Seeds → convert when eligible → Pending420 → withdrawal request
Daily conversion caps may be enforced to protect the economy and reduce abuse.
Chance-style arcade games now run on Arcade Chips, not Seeds. This preserves the island economy split: Seeds stay on the progression/value-linked side while the arcade rail stays non-redeemable and easier to balance.
GrowHouse supports different kinds of players.
Not every player will want to push Seeds directly into games all the time. GrowHouse also supports more patient approaches where balances can build naturally through:
This lets players decide whether to be high activity, low activity, or long-term oriented.
The island is not just visual decoration. It mirrors system state.
GrowHouse includes season and progression systems to reward continued participation.
Dashboard: player command center for balances, rewards, referrals, pass, missions, withdrawals, live radio, and holder unlock progress toward the 100,000 420BT access pass.
Island Map: world navigation layer that shows the ecosystem as a living place with Garden, Casino, Radio Tower, Jackpot Vault, and Hub.
GrowHouse now uses a master audio setting shared across dashboard and island systems. This controls Blaze Radio, ambience, and event sound layers from one persistent switch.
If you mute audio in one main interface, the rest of the ecosystem should respect that choice.
POL rail: future cosmetics and upgrades can use POL, with a backend portion later routed into 420BT liquidity support behind the scenes while keeping POL off the gameplay rail.
GrowHouse is experimental entertainment software. Features, limits, economy rates, and reward behavior may be adjusted to protect stability, security, and fairness.
Only use funds and time you are comfortable using inside a game environment.