The Underworld side of GrowHouse is the browser MMO layer. It is not just a menu for balances. It is the world where district travel, jobs, faction pressure, stash posture, safehouses, grow loops, companion support, and Blaze-driven pacing all come together.
The MMO is built to feel like a living island operation. Cash, jobs, heat, events, safehouses, and progress are all part of one world loop. The goal is to make players feel like they run an operation, not like they press a single reward button all day.
Hard rule: if a value path can eventually become 420BT, it should not come from chance rails.
Each district is its own operational lane. Pressure is the “how tense is this area right now?” meter. Pressure and boss heat feed live event flavor and make one district more attractive, risky, or weird than another.
Examples of live event flavor include crackdowns, courier rushes, whisper markets, turf tremors, and boss surges. These make the city feel alive instead of static.
Faction reputation is now a real effects lane, not just flavor. Your standing with each crew shapes contract quality, heat softness, stash protection, access posture, and which routes feel like insider work versus cold street scraps.
Contracts are the repeatable job layer of the MMO. They turn the Underworld into a place with routes, opportunities, pressure, and decisions.
Your safehouse family is the MMO home-base layer. It packages your house tier, transport lane, storage capacity, grow strength, banking posture, and recovery softness into one readable spine.
This is the “your operation has an address” patch family. It turns the MMO from a loose pile of buttons into a place, then makes that place do real work for you.
Blaze is not there to invent fake magic. Blaze is the live guidance and balance layer. It reads state, mood, pressure, and system posture, then influences the way certain lanes behave or are recommended.
The MMO conversion path is a controlled bridge from eligible MMO cash to Pending 420BT.
The MMO now has a real progression spine. Every level gives you a named Underworld title, and the achievement board tracks street receipts across travel, grow, contracts, banking, faction trust, risk plays, recovery, property progression, companion care, and consequence memory.
The expanded board now highlights first-blood moments, district specialization, low-heat clean runs, Blackout Alley wins, stash-pressure survival, faction fallout, companion care, return cadence, and longer world memory so progression feels more like a dossier wall than a hidden spreadsheet.
This is the skeleton stage: enough structure to feel real now, with room for rarer milestone sets and selective NFT mint paths later.
Companions are not just decorative pets. The utility core makes them part of the island support layer.
Good companion care is meant to feel like island maintenance and identity-building, not a protection racket.